09.05.08
by Rusty
A few months after release, and after we’d taken care of the initial fires, we sat down and took stock of where we were, and where we wanted to go. It’s always an interesting process doing this, because you get …
09.05.08
by Aether
Today we take a moment to recognize one of our most talented flag designers, and all around kooky guy, Toshiro!
In addition to being a merciless thorn in my community manager side, Toshiro has been a long time member of the …
09.04.08
by Aether
You may remember when we shared the brilliant work of Rik Vargard’s machinima efforts from last week’s Machinima Magnifique news post. Well, Rik just dropped us a note to say that his submission was selected as a finalist …
09.03.08
by Aether
Would you enjoy a closer glimpse into our day-to-day dealings? Do you ever wonder: When are the next round of Devlogs going to be done? How is the Russian launch going? What did Rusty have for lunch? How was PAX? …
09.03.08
by Aether
Pirates of the Burning Sea had one of our most successful shows ever at PAX ‘08! With an talented group of players and Flying Lab Staff on hand to walk folks through the demo (many thanks to DPI209, Adythiel, …
09.02.08
by Rhaegar
We will be publishing build 1.7: Black Sails at Dawn to the Invincible server on Thursday, September 4th at 8:00am AEST.
Release notes for 1.7.37.0 can be found here.
/ Rhaegar
09.02.08
by Rhaegar
With the deployment of build 1.7.37.0 to the live servers, our Testbed and live server build versions are now in synch! This means that players can copy a character directly to Testbed by visiting this link!We strongly urge …
08.28.08
by Taelorn
Five Sided PvP Battles
We’re wrapping up the recent open sea battle revamp with another big change – battle markers are going to open up to all sides. That means there’s the potential for up to five sides in a battle …
08.27.08
by Aether
The folks in IRC were ranting and raving about a machinima video titled: “Les Cheveux Au Vent”. It was created by Rik Vargard and submitted to Youtube, highlighting the adventures of Capitaine leBorgne, sailing for France by order of King …
08.27.08
by Rhaegar
We will be upgrading our live servers to build 1.7: Black Sails at Dawn during the usual maintenance window (1:30am-5:00am Pacific / 9.30am-1.00pm British Summer Time) on Thursday, August 28th.
When build 1.7 is deployed to our live servers, character copies …
08.25.08
by Aether
Two great mentions of Pirates of the Burning Sea, taken from our meetings at GenCon!
First up, our friends at HeadGames Podcast. You’ll find their comments on our game at around 54:48. You can download the podcast by visiting …
08.25.08
by Rhaegar
1.7 is getting very close to being ready, thanks in no small part to your participation in our previous Testbed events!
We want to make sure everything is working as intended, so tomorrow we’re holding another event to encourage you to …
08.22.08
by Aether
The support site has been returned to normal working order. We appreciate your patience while we worked to remedy the problem.
Best,
Aether
08.20.08
by Rhaegar
Note: The date and time of this event have been moved from Thursday to Friday, noon – 1pm due to some last minute issues with the testbed build. The upside is that you now have a chance to sink …
08.19.08
by fraxl
Last weekend’s Testbed event was a ton of fun and we got lots of great feedback about the new 1.7 features. Thank you to everyone who played and gave us constructive criticism! With all the discussion these changes have …
08.19.08
by Aether
As many of you know, Pirates of the Burning Sea has been a labor of love for just over five years. We’ve spent countless hours talking with our friends in the enthusiast press, and the support we’ve received for our …
08.18.08
by Aether
We had a great time meeting new people and hanging out with old friends at this year’s GenCon Indy! The booth was packed around the clock with folks interested in getting their hands on the latest build of Pirates …
08.15.08
by BSharp
I’ve always thought of “Texturing Mapping” as a task with the worst name in computer art production history. The title itself makes the act of painting a model sound about as romantic and creative as throwing a bedspread over a …
08.14.08
by Nutch
I started as the Software Test Lead (STL) at Flying Lab Software on September 18th, 2007; an easy date to remember as it’s my sister’s birthday. That’s right, just four short months before our January 22nd launch, talk about …
08.13.08
by Mat
Hi. My name is Mat Staltman and I’m the character lead of Flying Lab. Ken Osuna, the former character lead, has moved around internally to focus on other tasks, which opened up the opportunity for me to take over …