09.05.08
by Rusty
A few months after release, and after we’d taken care of the initial fires, we sat down and took stock of where we were, and where we wanted to go. It’s always an interesting process doing this, because you get …
08.28.08
by Taelorn
Five Sided PvP Battles
We’re wrapping up the recent open sea battle revamp with another big change – battle markers are going to open up to all sides. That means there’s the potential for up to five sides in a battle …
08.19.08
by fraxl
Last weekend’s Testbed event was a ton of fun and we got lots of great feedback about the new 1.7 features. Thank you to everyone who played and gave us constructive criticism! With all the discussion these changes have …
08.19.08
by Aether
As many of you know, Pirates of the Burning Sea has been a labor of love for just over five years. We’ve spent countless hours talking with our friends in the enthusiast press, and the support we’ve received for our …
08.15.08
by BSharp
I’ve always thought of “Texturing Mapping” as a task with the worst name in computer art production history. The title itself makes the act of painting a model sound about as romantic and creative as throwing a bedspread over a …
08.14.08
by Nutch
I started as the Software Test Lead (STL) at Flying Lab Software on September 18th, 2007; an easy date to remember as it’s my sister’s birthday. That’s right, just four short months before our January 22nd launch, talk about …
08.13.08
by Mat
Hi. My name is Mat Staltman and I’m the character lead of Flying Lab. Ken Osuna, the former character lead, has moved around internally to focus on other tasks, which opened up the opportunity for me to take over …
08.13.08
by ktatroe
Things have been a little quiet in the web site recently. But that’s all going to change soon: We’ve been working on a complete overhaul of the Pirates of the Burning Sea website.
08.12.08
by fraxl
We had a huge response to the survey we posted about a week after the 1.5 patch went live last month. Your feedback on the new features and fixes has everybody at FLS really excited, so I thought I’d share …
08.12.08
by Snap
Hey gang, Snap here. When you last heard from me, I waxed a bit philosophical about the practice of programming. I promised more “pirate juice” this time around, and I’m here to deliver on that promise …
08.11.08
by isildur
Population balance is a problem that any online game with multiple persistent teams faces. I can remember being steamrolled by the ‘Albion zerg’ in Dark Age of Camelot, outnumbered 2 to 1 and barely holding on in keep sieges. …
08.11.08
by Misha
We will soon push 1.7 to Testbed and I wanted to give you an overview of some changes it contains.
First up: As I’m sure you know, September 19 is Talk Like a Pirate Day. To celebrate, find …
08.07.08
by isildur
Let’s talk about the way that port battles are scheduled. The current system is that when a port reaches the required amount of unrest, the battle for control of that port is scheduled for 24 hours later. The …
07.21.08
by Taelorn
We feel like we’ve addressed most of the crucial skill issues with the changes in the recent builds, so we’ve been looking at addressing high-end ship issues. As always, everything contained here is subject to change. If there’s something specific …
07.16.08
by Snap
Hi, everyone. I’m Snap, the “new guy” in DevCo as of a couple months ago (see Brady’s welcome devlog). Working on Pirates of the Burning Sea, with all the amazing folks here at Flying Lab Software, …
06.25.08
by Misha
I spend most of my day dealing with support incidents along those lines. Everyone has a good reason why their particular claim is worthy. On the one hand, we should reimburse anything anyone wants. It’s a matter of customer goodwill. …
06.23.08
by GM Yardarm
Making videos from screen captured content can seem daunting at first. But, with a little practice you can be throwing together great videos of your moments in game. This guide can help you get started in creating your …
06.20.08
by Joe
Starting a week or so after the 1.4 patch went live we posted a survey in the launcher. It asked what you thought of the new changes that came in with the patch. Quite a few of you …
06.18.08
by Rusty
Now that we’re finishing off 1.5, I thought I’d tell you about our upcoming plans for how we’re going to market Pirates. We’ve been waiting on 1.5 as it has lots of great fit and finish features that improve the …
06.17.08
by mattt
We love player input at Flying Lab, we really do. We apply player feedback from the various forums (especially “In Concept”) to many different aspects of the game. So when the epic mission strike team started work on Fortaleza da …